Nettbokhandelen for kjøp og salg av bøker.

Kom i gang

Lær å selge
Lær å kjøpe brukt
Kjøp pensumbøker
Logg inn eller registrer deg
Kjøp et gavekort
For forfattere

Kundeservice

Hjelp
Spor ordre
Brukervilkår
Personvernregler
Informasjonskapsler

Bookis

Om oss
Jobb hos oss!
Gi tilbakemelding
Sjangere

Kontakt oss

Rask levering med

Trygg betaling med

Visa
Mastercard
Vipps
Klarna

© 2026 Bookis AS

Norsk

  1. Hjem
  2. Skriftsystem, alfabet
  1. Hjem
  2. Sjangere
  3. Skriftsystem, alfabet
OpenGL ES 2.0 Programming Guide

Pocket • 2009 • Engelsk • 1. utgave

OpenGL ES 2.0 Programming Guide

Av Aaftab Munshi, Dan Ginsburg, Dave Shreiner

0 vurderinger • 0.0 av 5

‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌
‌

Om boken

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices--including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it--until now. In the OpenGL® ES 2.0 P...Vis mer

Språkfilosofi
Paleografi (skrifthistorie)
Skriftsystem, alfabet

Om boken

ISBN

9780321502797

Forlag

Addison-Wesley

Publiseringsår

2009

Språk

Engelsk

Utgave

1

Originaltittel

OpenGL ES 2.0 Programming Guide

Format

Pocket

Frakt og retur

Frakt

Brukte bøker sendes av selgeren. Forventet leveringstid etter pakken er sendt er 2-4 dager.

Returer

Kontakt selgeren etter levering.

Omtaler · 0

0 vurderinger • 0.0 av 5

Du vil kanskje også like

Programming Principles and Practice Using C++

Programming Principles and Practice Using C++

Bjarne Stroustrup

Beginning C++23 From Beginner to Pro

Beginning C++23 From Beginner to Pro

Ivor Horton

Understanding Video Games: The Essential Introduction (Fourth Edition)

Understanding Video Games: The Essential Introduction (Fourth Edition)

Simon Egenfeldt-Nielsen

C++ Programming Language A QuickStudy Laminated Reference

C++ Programming Language A QuickStudy Laminated Reference

Scott Smith

Visual C# How to Program

Visual C# How to Program

Paul Deitel

OpenGL Programming Guide

OpenGL Programming Guide

John Kessenich

Concepts of Programming Languages

Concepts of Programming Languages

Robert W. Sebesta

Augmented Reality

Augmented Reality

Dieter Schmalstieg

Computer Graphics with Open GL

Computer Graphics with Open GL

Hearn

Beginning C++ Through Game Programming

Beginning C++ Through Game Programming

Michael Dawson

C Programming Absolute Beginner's Guide

C Programming Absolute Beginner's Guide

Greg Perry

Programming Android

Programming Android

Dornin, Laird

Creating Android Applications: Develop and Design

Creating Android Applications: Develop and Design

Chris Haseman

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

John A. Vince

Programming Massively Parallel Processors

Programming Massively Parallel Processors

David B. Kirk

Graphics Shaders Theory and Practice

Graphics Shaders Theory and Practice

Mike Bailey

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed

Chad Carter

Visual aid

Visual aid

Programming in Objective-C 2.0

Programming in Objective-C 2.0

Stephen G. Kochan

OpenGL A Primer

OpenGL A Primer

Edward Angel

Killer Game Programming in Java

Killer Game Programming in Java

Symbian OS explained

Symbian OS explained

Jo stickbury

Gameplay and design

Gameplay and design

Kevin Oxland

Concepts, techniques and models of computer programming

Concepts, techniques and models of computer programming

Seif Haridi

Computer Graphics With Opengl

Computer Graphics With Opengl

Donald Hearn

 Interactive Computer Graphics: A Top-down Approach Using OpenGL

Interactive Computer Graphics: A Top-down Approach Using OpenGL

Edward Angel

Programming Challenges The Programming Contest Training Manual

Programming Challenges The Programming Contest Training Manual

Steven S. Skiena

Concepts in Programming Languages

Concepts in Programming Languages

John Abercrombie

SVG Essentials (O'Reilly XML)

SVG Essentials (O'Reilly XML)

J. David Eisenberg

C++ from the Beginning

C++ from the Beginning

Jan Skansholm

SVG Unleashed

SVG Unleashed

Andrew Watt

Linkers and Loaders

Linkers and Loaders

John R. Levine

The Practice of Programming

The Practice of Programming

Brian W. Kernighan

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers

Leen Ammeraal

The Visualization Toolkit 2nd Edition

The Visualization Toolkit 2nd Edition

Will Schroeder

Programming Languages

Programming Languages

Ravi Sethi

C++ Power Paradigms

C++ Power Paradigms

Mark Watson

Visual games

Visual games

Franco Agostini

Programmering av spill

Programmering av spill

Eric Solomon

Fundamentals of SVG programming : concepts to source code

Fundamentals of SVG programming : concepts to source code

Oswald. Campesato